May 13, 2023

GravityMark v1.82

  • Mesh Shading support for macOS.
  • Stability improvements with the latest Engine build.

March 7, 2023

GravityMark v1.81

  • Intel MDI Direct3D11 extension support has been added.
  • An issue with corrupted screenshots on Intel GPU with Vulkan API has been fixed.

February 5, 2023

GravityMark v1.79

  • OpenXR launcher.
  • Anaglyph 3D demo mode.
  • 360 Panorama demo mode.
  • OpenGL backend fixes.

January 23, 2023

GravityMark v1.78

  • Vulkan EXT mesh shader code-generation fix.
  • OpenXR support for Linux (Vulkan and OpenGL).
  • FPS chart in reports.
  • Fan Speed sensor.

December 10, 2022

GravityMark v1.77

  • Vulkan backend fix for Windows and Linux.

November 9, 2022

GravityMark v1.76 for Windows

  • Mesh Shader flickering issue on AMD GPUs has been fixed.
  • Correct benchmark image grab in combination with -close command line option.
  • Temporal antialiasing has been backported from the first release to maintain performance.

October 29, 2022

GravityMark v1.75 for macOS

  • Hotfix for macOS Ventura Metal RT.

September 29, 2022

Hardware sensor charts

  • Reports from the 1.72+ version include hardware sensor charts.

September 16, 2022

GravityMark v1.72

  • Power Efficiency Score.
  • Hardware sensors for Intel ARC GPU.

September 6, 2022

GravityMark v1.71

  • Hot fix update that enables Mesh Shader and improves CS rasterization performance.

September 3, 2022

GravityMark v1.70

July 24, 2022

GravityMark v1.67 beta

  • Visual artifacts on AMD GPUs in CS and RT modes have been fixed.

July 22, 2022

GravityMark v1.66 beta

  • LOD Bias option for the high polygonal mode.
  • Compute shader rasterization mode.
  • Mesh shader rendering mode.
  • OpenXR support for Windows.

April 8, 2022

GravityMark v1.53

  • Stabilization and bug fix update.

March 21, 2022

GravityMark v1.52 for macOS and iOS

  • Up to 40% better performance on Metal API.

March 12, 2022

GravityMark v1.51

  • Minor performance degradation of the previous version has been fixed.
  • 4K resolution support for Android and iOS.
  • Better NVLink performance.
  • Notes:

  • Color artifacts with AMD GPUs and RT.

February 25, 2022

GravityMark v1.5

  • Mobile and desktop binaries are updated to v1.5.
  • A crash at Vulkan RT mode on AMD has been fixed.
  • Depth buffer artifacts at Vulkan on Nvidia GPUs have been fixed.
  • Multi-GPU mode is compatible with NVLink and provides a significant performance boost.
  • Notes:

  • Color artifacts with AMD GPUs and RT.

January 15, 2022

GravityMark v1.44 with ray tracing support

  • Ray-traced asteroids and shadows.
  • The new asteroids limit is 4,000,000.
  • Windows, Linux, and macOS platforms.
  • Multi-GPU ray tracing on Windows and Linux.
  • Notes:

  • Color artifacts with AMD GPUs and RT.
  • AMD Vulkan RT is crashing on Windows.
  • macOS 12 is required for RT version.

November 21, 2021

GravityMark GPU hierarchy page

  • GravityMark GPU Hierarchy page with the best GPU results is available.

November 20, 2021

Windows v1.31 and Linux v1.32 updates

  • New versions allow using all resolutions at fullscreen mode.

November 14, 2021

GravityMark v1.31 for iOS and Android

  • GravityMark for iOS is available in the App Store (A14+ and M1+).
  • GravityMark for Android is available as apk (Adreno 650+ with 530+ driver is required).

November 4, 2021

GravityMark v1.31 for macOS

  • >1.5x performance boost on macOS Monterey.
  • Better macOS device name detection.

July 12, 2021

GravityMark v1.31 for Linux

  • This is a minor bug-fix update for Linux, allowing to submit score if the GPU can’t be detected (ARM64 platform).

July 9, 2021

GravityMark v1.3

  • Leaderboard system.
  • Vulkan Multi-GPU support.

June 26, 2021

GravityMark v1.2 is here

  • Multi-GPU support under Direct3D12 API (we are working on bringing that feature for Vulkan).
  • GPU thermal throttling detection for Nvidia.
  • Real-time score evaluation during benchmarking.
  • AVX is no longer required for x64 architecture.

June 18, 2021

GravityMark v1.1 is released

  • Better command-line automation: per-frame statistics, automatic exit with optional screenshot, benchmark loop count.
  • Screenshots are saved into the Documents directory instead of the home directory.
  • LD_LIBRARY_PATH modification is not required for Linux.