– GPU Benchmark –

Ray tracing and rasterization

All OS and graphical API

The real GPU power is unveiled

GravityMark GPU Benchmark demonstrates the capabilities of modern GPUs by rendering an enormous quantity of objects in real-time, utilizing GPU acceleration. Easily stress test any GPU by increasing the number of rendered objects. Even relatively older GPUs like Nvidia’s GTX 1060 and mobile GPUs show excellent performance, which would be impossible to achieve by using CPU-based draw call submission. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU.

The following resources are used in the benchmark: NASA visible Earth database, GEBCO 2020 grid, the HYG star database archive, ESO / Serge Brunier The Milky Way panorama.