Sep 28, 2024
Site improvements
- GPU search string at Leaderboard, Hierarchy, and Efficiency pages
- GravityMark version selection
Sep 22, 2024
GravityMark v1.88
- GravityMark 1.88 has been released for Windows and Linux platforms, with a couple of Vulkan synchronization fixes revealed by the new Vulkan SDK. Many thanks to AMD for their support.
May 26, 2024
GravityMark v1.87
- GravityMark v1.87 is live on all platforms.
May 22, 2024
GravityMark v1.87
- Native Windows ARM64 version.
Nov 14, 2023
GravityMark v1.85
- Ray Tracing support for Android.
- Ray Tracing and Mesh Shading support for iOS.
- Improved macOS Sonoma compatibility.
May 13, 2023
GravityMark v1.82
- Mesh Shading support for macOS.
- Stability improvements with the latest Engine build.
March 7, 2023
GravityMark v1.81
- Intel MDI Direct3D11 extension support has been added.
- An issue with corrupted screenshots on Intel GPU with Vulkan API has been fixed.
February 5, 2023
GravityMark v1.79
- OpenXR launcher.
- Anaglyph 3D demo mode.
- 360 Panorama demo mode.
- OpenGL backend fixes.
January 23, 2023
GravityMark v1.78
- Vulkan EXT mesh shader code-generation fix.
- OpenXR support for Linux (Vulkan and OpenGL).
- FPS chart in reports.
- Fan Speed sensor.
December 10, 2022
GravityMark v1.77
- Vulkan backend fix for Windows and Linux.
November 9, 2022
GravityMark v1.76 for Windows
- Mesh Shader flickering issue on AMD GPUs has been fixed.
- Correct benchmark image grab in combination with -close command line option.
- Temporal antialiasing has been backported from the first release to maintain performance.
October 29, 2022
GravityMark v1.75 for macOS
- Hotfix for macOS Ventura Metal RT.
September 29, 2022
Hardware sensor charts
- Reports from the 1.72+ version include hardware sensor charts.
September 16, 2022
GravityMark v1.72
- Power Efficiency Score.
- Hardware sensors for Intel ARC GPU.
September 6, 2022
GravityMark v1.71
- Hot fix update that enables Mesh Shader and improves CS rasterization performance.
July 24, 2022
GravityMark v1.67 beta
- Visual artifacts on AMD GPUs in CS and RT modes have been fixed.
July 22, 2022
GravityMark v1.66 beta
- LOD Bias option for the high polygonal mode.
- Compute shader rasterization mode.
- Mesh shader rendering mode.
- OpenXR support for Windows.
April 8, 2022
GravityMark v1.53
- Stabilization and bug fix update.
March 21, 2022
GravityMark v1.52 for macOS and iOS
- Up to 40% better performance on Metal API.
March 12, 2022
GravityMark v1.51
- Minor performance degradation of the previous version has been fixed.
- 4K resolution support for Android and iOS.
- Better NVLink performance.
- Color artifacts with AMD GPUs and RT.
Notes:
February 25, 2022
GravityMark v1.5
- Mobile and desktop binaries are updated to v1.5.
- A crash at Vulkan RT mode on AMD has been fixed.
- Depth buffer artifacts at Vulkan on Nvidia GPUs have been fixed.
- Multi-GPU mode is compatible with NVLink and provides a significant performance boost.
- Color artifacts with AMD GPUs and RT.
Notes:
January 15, 2022
GravityMark v1.44 with ray tracing support
- Ray-traced asteroids and shadows.
- The new asteroids limit is 4,000,000.
- Windows, Linux, and macOS platforms.
- Multi-GPU ray tracing on Windows and Linux.
- Color artifacts with AMD GPUs and RT.
- AMD Vulkan RT is crashing on Windows.
- macOS 12 is required for RT version.
Notes:
November 21, 2021
GravityMark GPU hierarchy page
- GravityMark GPU Hierarchy page with the best GPU results is available.
November 20, 2021
Windows v1.31 and Linux v1.32 updates
- New versions allow using all resolutions at fullscreen mode.
November 14, 2021
GravityMark v1.31 for iOS and Android
- GravityMark for iOS is available in the App Store (A14+ and M1+).
- GravityMark for Android is available as apk (Adreno 650+ with 530+ driver is required).
November 4, 2021
GravityMark v1.31 for macOS
- >1.5x performance boost on macOS Monterey.
- Better macOS device name detection.
July 12, 2021
GravityMark v1.31 for Linux
- This is a minor bug-fix update for Linux, allowing to submit score if the GPU can’t be detected (ARM64 platform).
July 9, 2021
GravityMark v1.3
- Leaderboard system.
- Vulkan Multi-GPU support.
June 26, 2021
GravityMark v1.2 is here
- Multi-GPU support under Direct3D12 API (we are working on bringing that feature for Vulkan).
- GPU thermal throttling detection for Nvidia.
- Real-time score evaluation during benchmarking.
- AVX is no longer required for x64 architecture.
June 18, 2021
GravityMark v1.1 is released
- Better command-line automation: per-frame statistics, automatic exit with optional screenshot, benchmark loop count.
- Screenshots are saved into the Documents directory instead of the home directory.
- LD_LIBRARY_PATH modification is not required for Linux.