May 19, 2025
GravityMark v1.89
- API and GPU independent asteroid transformations for consistent cross-platform behavior
 - Improved compatibility with Mali (ARM-based) GPUs on Android
 - macOS version now reports the number of GPU cores
 
Jan 25, 2025
GravityMark v1.88
- Updated macOS, iOS, and Android versions
 
Sep 28, 2024
Site improvements
- GPU search string at Leaderboard, Hierarchy, and Efficiency pages
 - GravityMark version selection
 
Sep 22, 2024
GravityMark v1.88
- GravityMark 1.88 has been released for Windows and Linux platforms, with a couple of Vulkan synchronization fixes revealed by the new Vulkan SDK. Many thanks to AMD for their support.
 
May 26, 2024
GravityMark v1.87
- GravityMark v1.87 is live on all platforms.
 
May 22, 2024
GravityMark v1.87
- Native Windows ARM64 version.
 
Nov 14, 2023
GravityMark v1.85
- Ray Tracing support for Android.
 - Ray Tracing and Mesh Shading support for iOS.
 - Improved macOS Sonoma compatibility.
 
May 13, 2023
GravityMark v1.82
- Mesh Shading support for macOS.
 - Stability improvements with the latest Engine build.
 
March 7, 2023
GravityMark v1.81
- Intel MDI Direct3D11 extension support has been added.
 - An issue with corrupted screenshots on Intel GPU with Vulkan API has been fixed.
 
February 5, 2023
GravityMark v1.79
- OpenXR launcher.
 - Anaglyph 3D demo mode.
 - 360 Panorama demo mode.
 - OpenGL backend fixes.
 
January 23, 2023
GravityMark v1.78
- Vulkan EXT mesh shader code-generation fix.
 - OpenXR support for Linux (Vulkan and OpenGL).
 - FPS chart in reports.
 - Fan Speed sensor.
 
December 10, 2022
GravityMark v1.77
- Vulkan backend fix for Windows and Linux.
 
November 9, 2022
GravityMark v1.76 for Windows
- Mesh Shader flickering issue on AMD GPUs has been fixed.
 - Correct benchmark image grab in combination with -close command line option.
 - Temporal antialiasing has been backported from the first release to maintain performance.
 
October 29, 2022
GravityMark v1.75 for macOS
- Hotfix for macOS Ventura Metal RT.
 
September 29, 2022
Hardware sensor charts
- Reports from the 1.72+ version include hardware sensor charts.
 
September 16, 2022
GravityMark v1.72
- Power Efficiency Score.
 - Hardware sensors for Intel ARC GPU.
 
September 6, 2022
GravityMark v1.71
- Hot fix update that enables Mesh Shader and improves CS rasterization performance.
 
July 24, 2022
GravityMark v1.67 beta
- Visual artifacts on AMD GPUs in CS and RT modes have been fixed.
 
July 22, 2022
GravityMark v1.66 beta
- LOD Bias option for the high polygonal mode.
 - Compute shader rasterization mode.
 - Mesh shader rendering mode.
 - OpenXR support for Windows.
 
April 8, 2022
GravityMark v1.53
- Stabilization and bug fix update.
 
March 21, 2022
GravityMark v1.52 for macOS and iOS
- Up to 40% better performance on Metal API.
 
March 12, 2022
GravityMark v1.51
- Minor performance degradation of the previous version has been fixed.
 - 4K resolution support for Android and iOS.
 - Better NVLink performance.
 - Color artifacts with AMD GPUs and RT.
 
Notes:
February 25, 2022
GravityMark v1.5
- Mobile and desktop binaries are updated to v1.5.
 - A crash at Vulkan RT mode on AMD has been fixed.
 - Depth buffer artifacts at Vulkan on Nvidia GPUs have been fixed.
 - Multi-GPU mode is compatible with NVLink and provides a significant performance boost.
 - Color artifacts with AMD GPUs and RT.
 
Notes:
January 15, 2022
GravityMark v1.44 with ray tracing support
- Ray-traced asteroids and shadows.
 - The new asteroids limit is 4,000,000.
 - Windows, Linux, and macOS platforms.
 - Multi-GPU ray tracing on Windows and Linux.
 - Color artifacts with AMD GPUs and RT.
 - AMD Vulkan RT is crashing on Windows.
 - macOS 12 is required for RT version.
 
Notes:
November 21, 2021
GravityMark GPU hierarchy page
- GravityMark GPU Hierarchy page with the best GPU results is available.
 
November 20, 2021
Windows v1.31 and Linux v1.32 updates
- New versions allow using all resolutions at fullscreen mode.
 
November 14, 2021
GravityMark v1.31 for iOS and Android
- GravityMark for iOS is available in the App Store (A14+ and M1+).
 - GravityMark for Android is available as apk (Adreno 650+ with 530+ driver is required).
 
November 4, 2021
GravityMark v1.31 for macOS
- >1.5x performance boost on macOS Monterey.
 - Better macOS device name detection.
 
July 12, 2021
GravityMark v1.31 for Linux
- This is a minor bug-fix update for Linux, allowing to submit score if the GPU can’t be detected (ARM64 platform).
 
July 9, 2021
GravityMark v1.3
- Leaderboard system.
 - Vulkan Multi-GPU support.
 
June 26, 2021
GravityMark v1.2 is here
- Multi-GPU support under Direct3D12 API (we are working on bringing that feature for Vulkan).
 - GPU thermal throttling detection for Nvidia.
 - Real-time score evaluation during benchmarking.
 - AVX is no longer required for x64 architecture.
 
June 18, 2021
GravityMark v1.1 is released
- Better command-line automation: per-frame statistics, automatic exit with optional screenshot, benchmark loop count.
 - Screenshots are saved into the Documents directory instead of the home directory.
 - LD_LIBRARY_PATH modification is not required for Linux.