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Rasterization Compute Rasterization Mesh Shader Ray Tracing
4,000,000 2,000,000 1,000,000 500,000 200,000 100,000 50,000
LOD Bias +6 LOD Bias +3 LOD Bias +2 LOD Bias +1 Default LOD
8K (7680 × 4320) 5K (5120 × 2880) 4K (3840 × 2160) W2K (3440 × 1440) 2K (2560 × 1440) WFHD (2560 × 1080) FHD (1920 × 1080) HD+ (1600 × 900) HD (1280 × 720)
All GPUs AMD GPUs Apple GPUs Intel GPUs Nvidia GPUs Samsung GPUs Qualcomm GPUs
All API Vulkan OpenGL Direct3D12 Direct3D11 Metal
All OS Windows Linux macOS Android iOS
All Versions 1.87 1.72
All Modes Single GPU SFR Modes AFR Modes
# User Score FPS OS API GPU
First124125126127128129130131132133134

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